Adds a third spellbook slot (if not unlocked already) Spirit Control: Increases the chance for shamans to maintain control of summoned spirits. Conjuring: Main component used to calculate the chance to hit a target with Conjuring spells. Shadowrun: Dragonfall - Director’s Cut is the perfect entry point to the setting for those with no prior Shadowrun experience, while providing plenty of classic Shadowrun characters and tech for veteran players to sink their teeth into. Command Your Team: Lead a small team of shadowrunners - each with their own outlook, motivations,. Aug 22, 2015 Shadowrun: Hong Kong - Extended Edition. Likewise, Conjuring spell slots do not stack with spellcasting spell slots. For example, if you unlock all of the Spellcasting spell slots, you don't get extra slots for unlocking the ones in the Conjuring line. Pretty sure 6 is the max you can have.
Each attribute has corresponding skills. Some of them improve only statistics and other unlock special techniques. Skills are developed the same way as attributes, but there is certain relationship. For example in order to develop Ranged Combat on level 5, you first need at least 5th level of Quickness. There are also skills which require appropriate level of another main skill. The mentioned Ranged Combat has to be on level 6 or higher if we want to improve Pistol to 6th level.
Skills are assigned to respective attributes. Please also note that skills do not have separate limitations according to races. Maximum value for the attribute is the same as maximum value for the skill.
Quickness - Skills
Ranged Combat (main skill)
Description: Determines chances to hit an enemy with a ranged weapon. Unlocks access to all firearms.
Special skills: 3 - Additional weapon slot, 4 - Overwatch.
Pistol (side skill)
Description: Unlocks the ability to use pistols and increases weapon damage. It contains all skills associated with this type of firearms.
Special skills: 1 - Aimed Shot, 2 - Shows percentage of critical damage, 4 - Auto Reload, 5 - Dead-eye, 6 - Double-Tap, 7 - Chainshot, 9 - Disarm.
Smg (side skill)
Description: Unlocks the ability to use Smg and increases weapon damage. It contains all skills associated with this type of firearms.
Special skills: 1 - Spray and Pray, 2 - Shows percentage of critical damage, 3 - Aimed Shot.
Shotgun (side skill)
Description: Unlocks the ability to use shotguns and increases weapon damage. It contains all skills associated with this type of firearms.
Special skills: 1 - Kneecap, 2 - Shows percentage of critical damage, 3 - Aimed Shot, 5 - Wide Load.
Rifle (side skill)
Description: Unlocks the ability to use rifles and increases weapon damage. It contains all skills associated with this type of firearms.
Special skills: 1 - Aimed Shot, 2 - Burst Fire/Shows percentage of critical damage, 3 - Full Auto, 5 - Dead-eye, 6 - Double-Tap, 7 - Headshot.
Dodge (main skill)
Description: Increases the chances to dodge physical attacks with melee weapons, firearms or grenades. Doesn't influence magical attacks.
Special skills: None.
Strength - Skills
Close Combat (main skill)
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Description: It determines accuracy of attacks with melee weapons and bare fists. It unlocks an access to the melee weapons and unarmed fight.
Special skills: 3 - Additional weapon slot, 4 - Overwatch, 6 - Defense Bonus.
Melee Weapons (side skill)
Description: Unlocks the ability to use melee weapons and increases weapon damage. It contains all skills associated with this type of firearms.
Special skills: 1 - Thrust, 2 - Shows percentage of critical damage, 3 - Pommel Strike, 5 - Cleave, 8 - Disarm.
Unarmed (side skill)
Young black jack 6 ger sub 1. Description: Unlocks the ability to fight unarmed and increases damage. It contains all skills associated with bare fists fight.
Special skills: 1 - Wound, 2 - Shows percentage of critical damage, 4 - Roundhouse Kick, 8 - Disarm.
Throwing Weapons (main skill)
Description: Unlocks the ability to use throwing weapons and increases chances to hit particular area. It contains all skills associated with this type of firearms.
Special skills: 5 - Reduces using grenades to 1 AP.
Intelligence - Skills
Biotech (main skill)
Description: Gives a bonus to recovered HP while using MedKit.
Special skills: None.
Decking (main skill)
Description: Unlocks possibility to use Decking. Increases chances to hit enemy programs and enemies in Matrix.
Special skills: 1 - Can equip Sony CTY-360, 2 - Mark Target I, 3 - Can equip Renraku Kraftwork-1, 4 - Mark Target II, 5 - Can equip Fuchi VirtuaX, 6 - Mark Target III, 7 - Can equip Fairlight Excalibur.
ESP Control (side skill)
Description: Increases power of expert programs in Matrix.
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Special skills: None.
Drone Control (main skill)
Description: Gives an access to different drone classes.
Special skills: 1 - Can equip Class C Drones, 3 - Can equip Class B Drones, 4 - Can equip two drones at the same time, 5 - Can equip Class A Drones, 7 - Can equip Class S Drones.
Drone Combat (side skill)
Description: Increases drones abilities in the fight.
Special skills: 1 - Drone Armor I, 2 - Drone Accuracy I, 3 - Drone Dodge I, 4 - Drone Damage I, 5 - Drone Armor II, 6 - Drone AP I, 7 - Drone Accuracy II, 8 - Drone Dodge II, 9 - Drone AP II.
Willpower - Skills
Spellcasting (main skill)
Description: Increases chances to hit with particular spells.
Special skills: 2 - Additional spell slot, 3 - Shows Ley Lines during the fight, 4 - Additional spell slot, 6 - Additional spell slot, 7 - Shows Ley Lines through FOW (Fog of War).
Chi Casting (main skill)
Description: Increases chances to hit enemies with Adept powers.
Special skills: 1 - Killer Hands, 2 - Magic Resistance I, 3 - Mana Fist/Chi Focus, 4 - Stride/ Additional spell slot, 5 - Counterstrike, 6 - Magic Resistance II/Chi Onslaught/ Additional spell slot, 7 - Quick Strike, 8 - Mystic Armor, 9 - Pain Resistance, 10 - Magic Resistance III.
Charisma - Skills
Spirit Summoning (main skill)
Description: Unlocks possibility to summon Spirits and increases their power. Also gives an access to new Totems.
Special skills: 1 - Shows Spirit summoning points, 2 - Additional spell slot, 3 - Totem choice available, 4 - Additional spell slot, 5 - You can summon two Spirits from the same point, 6 - Additional spell slot.
Spirit Control (side skill)
Description: Increases chances to keep control over summoned Spirits.
Special skills: None.
Conjuring (main skill)
Description: Increases chances to hit with Shaman spells - Conjuring.
Special skills: 2 - Air Barrier/Additional spell slot, 4 - Lightning Barrier/Additional spell slot, 6 - Fire Barrier/Additional spell slot, 8 - Hellstorm Barrier/Additional spell slot.
Attributes define your virtual character. They show what you are capable to do, which skills you can use and in which situation you're doing better or worse. In most cases attributes are beautiful, numeric side of RPG game.
Their principle is simple. As such, they enhance relevant aspect of the character. For example a Body attribute adds 10 Hit Points which each point. Others are less direct and at the appropriate level can be even used in dialogs, for example to intimidate (Strength).
Body
Description: This is the most important attribute in the game, useful for each archetype. It increases HP of the characters, so it doesn't die after one shot. It is especially useful for offensive archetypes such as Street Samurai or Physical Adept.
Effect: Increases HP by 10 for each additional attribute point.
Maximum value: Human/Elf: 9, Dwarf: 11, Orc: 14, Troll: 17.
Quickness
Description: Also very important and universal attribute as it is responsible for using firearms. Here are the skills associated with all range weapons. Even completely magical class should be able to use a gun. Especially useful for Street Samurai.
Effect: Increases a chance to hit enemy from a distance and decreases chances to be hit by physical attacks.
Maximum value: Trolls: 8, Human/Dwarf/Orc: 9, Elf: 11.
Strength
Description: Strength is responsible for all close combat attacks as well as for range of thrown grenades and their accuracy. It is also handful when intimidating. This attribute is very important for Street Samurai and Physical Adept.
Effect: Increases chances to hit enemy with melee weapons and grenades as well as range.
Maximum value: Human/Elf: 9, Dwarf/Orc: 12, Troll: 15.
Intelligence
Description: It is interesting attribute of the lowest level. It is responsible for everything associated with technics and hacking. It gives little by itself but has a lot of useful skills. It is especially important for all Decker and Rigger archetypes, making it easy to combine these two roles.
Effect: Increases chances to hit the enemy with a program or a drone. Additionally increases chances to dodge in Matrix.
Maximum value: Troll: 6, Orc: 8, Human/Elf/Dwarf: 9.
Willpower
Description: This attribute is responsible for magical powers so it is important to magical classes, except Shaman. Appropriate skills of this attribute also increase number of spell slots. It is very important for Mage and less important for Physical Adept.
Effect: Increases chances to hit with magical attacks and decreases chances to be hit by enemy spells.
Maximum value: Human/Elf/Orc/Troll: 9, Dwarf: 11.
Charisma
Description: Useful for Shamans and diplomats. Both of them derive their powers from this attribute. Shaman needs it to contact Spirits and all other need it for Etiquette skill, useful in dialogues.
Effect: Increases chances of successful control over Spirits and effective use of Conjuration spells. Additionally with 2/4/6/8/10/12 attribute levels your character gains new types of Etiquette.
Maximum value: Troll: 6, Orc: 8, Human/Dwarf: 9, Elf: 12.
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